"The nation's foremost academic researchers on child online safety presented their research and answered questions over a luncheon panel on May 3. This was the first time these prominent academics have appeared together to present their research, which, altogether, represents volumes of data on the state of online youth victimization and online youth habits."
(Congressional Internet Caucus Advisory Committee, 3 May 2007)
"In 2007 NZ On Air initiated the NZ On Screen project as an integral part of its digital strategy. Since 1989 NZ On Air has funded over 15,000 hours of local television production. Much of this content, as well as thousands more hours supported by broadcasters, film investors and other funding sources, is not easily accessible to the public.
NZ On Screen is unlocking the treasure chest, providing access to the wealth of television, film, music video and new media produced in NZ, along with knowledgeable background information."
(New Zealand on Screen)
Fig.1 Murphy, G. (1981). Goodbye Pork Pie. Aotearoa New Zealand, NZ Film.
Fig.2 Tamahori, L. (1994). Once Were Warriors. Aotearoa New Zealand, New Zealand Film Commission
Fig.3 Ballantyne, A. (2009). The Strength of Water. Aotearoa New Zealand, NZ Film.
"World-renowned Science Fiction writer and futurist Bruce Sterling will outline his ideas for SPIMES, a form of ubiquitous computing that gives smarts and 'searchabiliity' to even the most mundane of physical products. Imagine losing your car keys and being able to search for them with Google Earth. This same paradigm will find you "wrangling" with product-lifecycle- management systems that do for physical objects what the iPod has done for music. These and other radical ideas are delivered in Sterling's latest book`Shaping Things'. This concise book was written to inspire designers to visualize radical scenarios connecting information technology and sustainability in a new ecology of artifacts. Sterling suggests new connections between the virtual world and the physical world that will have you rethinking many of your assumptions about how we relate to products. He will be joined by Scott Klinker, 3-D Designer-in-Residence at Cranbrook Academy of Art in Bloomfield Hills, MI who leads a graduate design program known for giving form to experimental cultural ideas. Klinker's own design work focuses on digital customization as industry shifts from mass production toward niche production in a networked society. The presentation will include an invitation for Sterlling and Klinker/ Cranbrook to team-up with Google to create a short documentary film that would portray a speculative future of life with SPIMES. Distributed online, this short film would convey the look and feel of SPIME scenarios as a provocation for widespread industry discussion about the new potentials of ubiquitous, ambient, searchable, geolocative products."
(Google Tech Talks, 30 April 2007)
"several theoretical views support the position that in life one has strong economic and non-economic claims for control over one’s intangible creations. Yet, the paper finds that historical and literary theory in conjunction with recent economic arguments of Professors Brett Frischmann and Mark Lemley regarding positive externalities generated by access to ideas and information, militate in favor of limits on heirs’ control over these creations. Furthermore, insofar as society provides the building blocks from which these creations arise, all the theories show that creations must at some point become part of the commons to enable others to generate new creations. Thus the paper argues against the growth of trademark or trademark-like author’s rights which have no temporal limit and offer heirs extreme control over access to and use of an author’s work and seeks to balance the interests of creators with society’s interest in fostering later expression and creation of new works."
(Deven Desai)
Desai, Deven R., Property, Persona, and Publicity (August 21, 2007). TJSL Legal Studies Research Paper No. 1008541. Available at SSRN: http://ssrn.com/abstract=1008541
"mono is a Minneapolis-based company that believes in the power of simplicity, putting it to work to create innovative communications for clients that include Herman Miller, Apple, Blu Dot and the Harvard Business School."
(Mono, Minneapolis)