Folksonomy | Technology http://folksonomy.org.uk/?rss=18 Folksonomy.org.uk is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Thu, 26 Aug 2010 09:42:54 +1000 Thu, 26 Aug 2010 09:42:54 +1000 Constellations 2.0 http://folksonomy.org.uk/?member=2 60 Folksonomy.org.uk http://folksonomy.org.uk/Folksonomy.gif http://folksonomy.org.uk/ The UK Soundmap project mapping Britain s sonic environment http://folksonomy.org.uk/?permalink=1950 The SoundMap is a partnership project of the British Library and the Noise Futures Network It uses widely available mobile technology in a novel way to capture and aggregate research-quality audio samples Your recordings will be studied by experts from the Noise Futures Network and we shall post an overview of the research results once sufficient data has been collected and analysed Britain s sonic environment is ever changing Urbanisation transport developments climate change and even everyday lifestyles all affect our built and natural soundscapes The sounds around us have an impact on our well being Some sounds have a positive or calming influence Others can be intrusive and disturbing or even affect our health By capturing sounds of today and contributing to the British Library s digital collections you can help build a permanent researchable resource The British Library Board http://folksonomy.org.uk/?permalink=1950 Thu, 26 Aug 2010 09:42:54 +1000 Pioneering colour photography showing everyday Russian life http://folksonomy.org.uk/?permalink=1949 Three young women offer berries to visitors to their izba a traditional wooden house in a rural area along the Sheksna River near the town of Kirillov Library of Congress Prints and Photographs Division Washington D C 20540 USA The photograph was created by Sergei Mikhailovich Prokudin-Gorskii in 1909 as part of his survey of the Russian Empire The image was created using an early 3-colour technique and was commissioned by Tsar Nicholas II http://folksonomy.org.uk/?permalink=1949 Mon, 23 Aug 2010 22:58:21 +1000 Most video on the web is published using the H 264 format http://folksonomy.org.uk/?permalink=1948 Adobe has repeatedly said that Apple mobile devices cannot access the full web because 75 of video on the web is in Flash What they don t say is that almost all this video is also available in a more modern format H 264 and viewable on iPhones iPods and iPads YouTube with an estimated 40 of the web s video shines in an app bundled on all Apple mobile devices with the iPad offering perhaps the best YouTube discovery and viewing experience ever Add to this video from Vimeo Netflix Facebook ABC CBS CNN MSNBC Fox News ESPN NPR Time The New York Times The Wall Street Journal Sports Illustrated People National Geographic and many many others Steve Jobs April 2010 Fig 1 video of iPhone mugging attempt on Steven Levy s phone http://folksonomy.org.uk/?permalink=1948 Sun, 22 Aug 2010 20:38:40 +1000 70 Billion Pixels Budapest 360 degree panorama image http://folksonomy.org.uk/?permalink=1944 The observation tower of J aacute nos-hegy the Elizabeth Lookout on J aacute nos Hill is the highest vantage point of Budapest with a 360 degree panorama was an obvious location It also allowed us to take on previous world records in both the highest definition image and the largest spherical panorama category When contacted the Council of District XII informed us on the upcoming anniversary of the tower We agreed to cooperate in commemorating the September 2010 event by setting up new world records-give them our best shot if you please 360systems Ltd 360world eu http://folksonomy.org.uk/?permalink=1944 Thu, 29 Jul 2010 11:37:50 +1000 Posterous CMS for simple web publishing via email http://folksonomy.org.uk/?permalink=1943 Posterous is the easy way to get content online using e-mail You can e-mail content of just about any type such as rich text photos music video Word Powerpoint Excel PDF documents and zip archives to us We will post it online in the most web-friendly format then reply with a public URL that can be forwarded or shared with friends Account creation is never required but if a user does create an account posts from your various e-mail addresses work home and mobile phone can all be integrated into one blog Posterous Inc Fig 1 Susie Blackmon s Posterous weblog available at http susieblackmon com http://folksonomy.org.uk/?permalink=1943 Wed, 28 Jul 2010 15:38:16 +1000 Better Place Australia zero emissions driving http://folksonomy.org.uk/?permalink=1940 Better Place Australia is part of a global company dedicated to zero emissions driving We will enable the mass adoption of electric vehicles EVs in Australia by providing the infrastructure and services that make it easy affordable and attractive for motorists to adopt and drive electric vehicles The key barriers to the mass adoption of EVs in Australia and globally have been range anxiety the cost and risk of battery purchase and the impact of EV charging on the electricity grid To overcome range anxiety - the fear of EV drivers that their battery will run out of power - Better Place provides a personal charge spot at home access to a network of charge spots at work and in public access to instant recharge through battery swap stations and in-car services to help drivers know when and where to recharge The system of battery swapping also helps overcome the cost and risk of battery purchase The driver s subscription to Better Place covers use of a battery and the ability to swap and go at any swap station Rather than pay upfront drivers pay a monthly fee which covers their battery use Better Place manages the risk and performance of the pool of batteries by tracking their capability and use through the battery swap stations Better Place manages the impact of EV charging on the electricity grid by using software that coordinates the charge spots so that the charging needs of customers are met within network capacity constraints This helps make the electricity grid more efficient and significantly reduces the need for additional generation transmission and distribution infrastructure Better Place 2010 http://folksonomy.org.uk/?permalink=1940 Sun, 25 Jul 2010 20:10:44 +1000 The Talking Newspaper http://folksonomy.org.uk/?permalink=1925 This vivid account of how sound and action reels are made lays bare for you the secrets of a new industry Popular Science Monthly Aug 1930 http://folksonomy.org.uk/?permalink=1925 Fri, 02 Jul 2010 00:43:06 +1000 IxDA serving the needs of the international Interaction Design community http://folksonomy.org.uk/?permalink=1923 We believe that the human condition is increasingly challenged by poor experiences IxDA intends to improve the human condition by advancing the discipline of Interaction Design To do this we foster a community of people that choose to come together to support this intention IxDA relies on individual initiative contribution sharing and self-organization as the primary means for us to achieve our goals IxDA is a novel kind of un-organization in that there is no cost for membership IxDA relies on its passionate members to help serve the needs of the international Interaction Design community With more than 15 000 members and over 80 local groups around the world the IxDA network actively focuses on interaction design issues for the practitioner no matter their level of experience IxDA was founded in 2003 and incorporated as a not-for-profit in late 2005 Interaction Design Association http://folksonomy.org.uk/?permalink=1923 Tue, 29 Jun 2010 00:37:11 +1000 The concept of the craftsperson has moved far from the worlds of material practices http://folksonomy.org.uk/?permalink=1921 Richard Sennett s seminal work on skills in society is an authoritative reference to this research Sennett 2008 His book asks two key questions What are skills and what are the ways in which skills improve He shows that there are three issues at the heart of what is involved in becoming a craftsman someone who posses skills today That the concept of the craftsman has moved far from the worlds of material practices Nowadays it includes computer programmers but there is continuity between those who worked with their hands in the physical world in the past to those who work in for example the virtual world today He argues skills are talked about and understood in a very narrow way and there is a limited sense of what we mean by being skilled Robert Young Elizabeth MacLarty Kathryn McKelvey Sennett R 2008 The Craftsman London Penguin Books Young R E MacLarty et al 2009 The Design Postgraduate Journeyman Mapping the Relationship between Design Thinking and Doing with Skills Acquisition for Skilful Practice International Association of Societies of Design Research http://folksonomy.org.uk/?permalink=1921 Fri, 25 Jun 2010 18:00:26 +1000 Technology is not simply an ethically neutral set of artefacts by which we exercise power over nature http://folksonomy.org.uk/?permalink=1912 Michel Foucault s reflections on power uniquely parallel a position accepted by a significant segment of philosophers of technology that is that technology is not simply an ethically neutral set of artifacts by which we exercise power over nature but also always a set of structured forms of action by which we also inevitably exercise power over ourselves According to this position technology can be associated with diverse human behaviors with distinctions among them often less clear than for either artifacts or cognitions Technological activities inevitably and without easy demarcation also shade from individual or personal into group or institutional forms Mitcham 1994 209 The elaboration of the theoretical origins justification and cultural impact of human institutions is one of the hallmarks of the analysis of power undertaken by Foucault His work therefore could make a valuable contribution to the discussion of the position in the field of the Philosophy of Technology of those who view technology primarily as activity Jim Gerrie Techn eacute 7 2 Winter 2003 2 Gerrie J 2003 Was Foucault a Philosopher of Technology Techn eacute Research in Philosophy and Technology 7 Winter 2003 http://folksonomy.org.uk/?permalink=1912 Fri, 11 Jun 2010 15:01:28 +1000 7scenes mobile content authoring tool http://folksonomy.org.uk/?permalink=1911 7scenes gives you all the tools for your mobile city experiences which we call scenes Scenes let you explore places with your mobile interact with other players and upload media on-the-go We give you authoring tools to help you design your scene without any programming an online community to share your scene and its activity and free mobile apps so anyone can experience your scene For more details check out our howto page 7scenes Fig 1 Open Schoolgemeenschap Bijlmer students participating in a Global Gincana workshop 17 18 September 2009 http://folksonomy.org.uk/?permalink=1911 Wed, 09 Jun 2010 17:04:23 +1000 Confronting the Challenges of Participatory Culture Media Education for the 21st Century http://folksonomy.org.uk/?permalink=1905 Most public policy discussion of new media have centred on technologies-tools and their affordances The computer is discussed as a magic black box with the potential to create a learning revolution in the positive version or a black hole that consumes resources that might better be devoted to traditional classroom activities in the more critical version Yet as the quote above suggests media operate in specific cultural and institutional contexts that determine how and why they are used We may never know whether a tree makes a sound when it falls in a forest with no one around But clearly a computer does nothing in the absence of a user The computer does not operate in a vacuum Injecting digital technologies into the classroom necessarily affects our relationship with every other communications technology changing how we feel about what can or should be done with pencils and paper chalk and blackboard books films and recordings Rather than dealing with each technology in isolation we would do better to take an ecological approach thinking about the interrelationship among all of these different communication technologies the cultural communities that grow up around them and the activities they support Media systems consist of communication technologies and the social cultural legal political and economic institutions practices and protocols that shape and surround them Gitelman 1999 The same task can be performed with a range of different technologies and the same technology can be deployed toward a variety of different ends Some tasks may be easier with some technologies than with others and thus the introduction of a new technology may inspire certain uses Yet these activities become widespread only if the culture also supports them if they fill recurring needs at a particular historical juncture It matters what tools are available to a culture but it matters more what that culture chooses to do with those tools Henry Jenkins Katie Clinton Ravi Purushotma Alice J Robison Margaret Weigel MacArthur Foundation 2 Jenkins H K Clinton et al Confronting the Challenges of Participatory Culture Media Education for the 21st Century MacArthur Foundation http://folksonomy.org.uk/?permalink=1905 Mon, 31 May 2010 10:44:37 +1000 Software is increasingly making a difference to the constitution and production of everyday life http://folksonomy.org.uk/?permalink=1902 The reason that a focus on Web 2 0 is significant and needed is because the popular web applications it represents are driven by users providing endless and virtually unlimited information about their everyday lives To put it in Lash s terms they are clearly on the inside of the everyday they are up close they afford direct and routine connections between people and software We have not yet begun to think through how this personal information might be harvested and used A starting point would be to find out how this information about everyday mundane lives is being mined how this feeds into relational databases and with what consequences the very types of question that are being asked by the writers discussed here Alongside this it is also important that we consider how the information provided by users and other similar users might affect the things they come across If we return to Last fm which learns users tastes and preferences and provides them with their own taste-specific online radio station it is possible to appreciate how the music that people come across and listen to has become a consequence of algorithms This is undoubtedly an expression of power not of someone having power over someone else but of the software making choices and connections in complex and unpredictable ways in order to shape the everyday experiences of the user How we find the books that shape our writing could be a question we might ask ourselves if we wish to consider the power that algorithms exercise over us and over the formation of knowledge within our various disciplines I know of at least two occasions when Amazon has located a book of interest for me that has then gone on to form an important part of a published work This is not just about Amazon it would also include searches on Google Scholar the use of the bookmarking site Del icio us the RSS feeds we might use or the likely coming applications that will predict locate and recommend research articles we might be interested in Readers based in the UK will also by now be considering the power of algorithms to decide the allocation of research funding as the role of metrics in the forthcoming Research Excellence Framework REF are finalized David Beer 996-997 Beer D 2009 Power through the algorithm Participatory web cultures and the technological unconscious New Media amp Society 11 6 http://folksonomy.org.uk/?permalink=1902 Sun, 30 May 2010 20:12:00 +1000 Google Street View Cars Peep Your Wi-Fi http://folksonomy.org.uk/?permalink=1901 Nine days ago the data protection authority DPA in Hamburg Germany asked to audit the WiFi data that our Street View cars collect for use in location-based products like Google Maps for mobile which enables people to find local restaurants or get directions His request prompted us to re-examine everything we have been collecting and during our review we discovered that a statement made in a blog post on April 27 was incorrect In that blog post and in a technical note sent to data protection authorities the same day we said that while Google did collect publicly broadcast SSID information the WiFi network name and MAC addresses the unique number given to a device like a WiFi router using Street View cars we did not collect payload data information sent over the network But it s now clear that we have been mistakenly collecting samples of payload data from open i e non-password-protected WiFi networks even though we never used that data in any Google products However we will typically have collected only fragments of payload data because our cars are on the move someone would need to be using the network as a car passed by and our in-car WiFi equipment automatically changes channels roughly five times a second In addition we did not collect information traveling over secure password-protected WiFi networks Google 14 05 2010 01 44 00 PM http://folksonomy.org.uk/?permalink=1901 Sun, 30 May 2010 18:32:12 +1000 The Creative Industries KTN the future of digital content http://folksonomy.org.uk/?permalink=1900 This document has been created to help people understand the radical transformation digital content will have on the creative industries and to provide businesses with outline areas of opportunity where innovation is most likely to occur In the past decade digital content has become a part of everyday life for all Yet the changes that will occur in the next 5-10 years will be profound They have the power to alter the way we live work play learn and help us to live longer more fulfilling lives These changes will substantially alter existing business models and markets Many historical innovations such as new recording formats more powerful consoles and new advertising media were incremental They changed formats and created new opportunities but they did not alter the industrial landscape The changes taking place now are paradigm shifts that challenge the value chain as a whole These changes represent huge opportunities or threats if not understood For games designers it may mean the migration from console platforms to cloud based applications and casual gaming communities For TV programmes it may mean the end of broadcast where their content must be found and consumed on numerous devices For publishers it may mean the migration to new consumption platforms that radically alter distribution channels For industrial designers it may mean the need to move from object creation to experience creation For all it means the need to radically shift their thinking The following pages outline the key areas highlighted by a project that has engaged with hundreds of key stakeholders across the creative industries and technology industries seeking to map the landscape of the future of digital content Kelechi Amadi March 2010 http://folksonomy.org.uk/?permalink=1900 Sat, 29 May 2010 20:13:07 +1000