Folksonomy | Visualisation http://folksonomy.org.uk/?rss=224 Folksonomy.org.uk is a structured repository of digital culture and creative practice. en-au Creative Commons License: (cc), Simon Perkins Fri, 03 Sep 2010 22:58:43 +1000 Fri, 03 Sep 2010 22:58:43 +1000 Constellations 2.0 http://folksonomy.org.uk/?member=2 60 Folksonomy.org.uk http://folksonomy.org.uk/Folksonomy.gif http://folksonomy.org.uk/ MTV Buzz avant-garde television http://folksonomy.org.uk/?permalink=1953 Buzz is a long forgotten MTV experiment from 1990 In 1988 Mark Pellington developed an idea for a non-linear collage program he called Buzz Created in partnership with MTV Europe producer director Jon Klein Buzz was an ambitious 13-part global series commissioned by MTV and channel 4 UK It was hailed by critics as ground-breaking adventurous television This is episode 1 of the 4 episodes that have managed to survive on an old VHS tape to be digitized for your edification in this modern digital age Black Flag Party YouTube Channel Fig 1 Buzz Episode 01 Segment 01 Fig 2 Buzz Episode 01 Segment 02 Fig 3 Buzz Episode 01 Segment 03 http://folksonomy.org.uk/?permalink=1953 Fri, 03 Sep 2010 22:58:43 +1000 Pioneering colour photography showing everyday Russian life http://folksonomy.org.uk/?permalink=1949 Three young women offer berries to visitors to their izba a traditional wooden house in a rural area along the Sheksna River near the town of Kirillov Library of Congress Prints and Photographs Division Washington D C 20540 USA The photograph was created by Sergei Mikhailovich Prokudin-Gorskii in 1909 as part of his survey of the Russian Empire The image was created using an early 3-colour technique and was commissioned by Tsar Nicholas II http://folksonomy.org.uk/?permalink=1949 Mon, 23 Aug 2010 22:58:21 +1000 70 Billion Pixels Budapest 360 degree panorama image http://folksonomy.org.uk/?permalink=1944 The observation tower of J aacute nos-hegy the Elizabeth Lookout on J aacute nos Hill is the highest vantage point of Budapest with a 360 degree panorama was an obvious location It also allowed us to take on previous world records in both the highest definition image and the largest spherical panorama category When contacted the Council of District XII informed us on the upcoming anniversary of the tower We agreed to cooperate in commemorating the September 2010 event by setting up new world records-give them our best shot if you please 360systems Ltd 360world eu http://folksonomy.org.uk/?permalink=1944 Thu, 29 Jul 2010 11:37:50 +1000 Drawing study Head of a Girl http://folksonomy.org.uk/?permalink=1941 The eminent art expert Bernhard Berenson called this sheet the most beautiful drawing in the world It is thought to be a study for the angel in the Virgin of the Rocks in the Mus eacute e du Louvre Paris Web Gallery of Art Fig 1 Leonardo da Vinci c 1483 Silverpoint and white highlights on prepared paper 181 x 159 mm Biblioteca Reale Turin http://folksonomy.org.uk/?permalink=1941 Mon, 26 Jul 2010 08:45:01 +1000 Defining visual thinking and visual literacy http://folksonomy.org.uk/?permalink=1938 Wileman 1993 defines visual literacy as the ability to read interpret and understand information presented in pictorial or graphic images p 114 Associated with visual literacy is visual thinking described as the ability to turn information of all types into pictures graphics or forms that help communicate the information Wileman p 114 A similar definition for visual literacy is the learned ability to interpret visual messages accurately and to create such messages Heinich Molenda Russell amp Smaldino 1999 p 64 The ERIC definition of visual literacy is a group of competencies that allows humans to discriminate and interpret the visible action objects and or symbols natural or constructed that they encounter in the environment http searcheric org Robinson as quoted in Sinatra 1986 describes visual literacy as an organizing force in promoting understanding retention and recall of so many academic concepts with which students must contend p v And lastly Sinatra defines visual literacy as the active reconstruction of past visual experience with incoming visual messages to obtain meaning p 5 with the emphasis on the action by the learner to create recognition The use and interpretation of images is a specific language in the sense that images are used to communicate messages that must be decoded in order to have meaning Branton 1999 Emery amp Flood 1998 If visual literacy is regarded as a language then there is a need to know how to communicate using this language which includes being alert to visual messages and critically reading or viewing images as the language of the messages Visual literacy like language literacy is culturally specific although there are universal symbols or visual images that are globally understood Suzanne Stokes 2002 1 The Occasional Wife 2 Stokes S 2002 Visual literacy in teaching and learning A literature perspective Electronic Journal for the Integration of Technology in Education 1 1 Branton B 1999 Visual literacy literature review Retrieved December 26 2001 from http vicu utoronto ca staff branton litreview html Emery L amp Flood A 1998 Visual literacy Retrieved September 22 1999 from University of Canberra Australian Centre for Arts Education Web site http education canberra edu au centres acae literacy litpapers vislit htm Heinich R Molenda M Russell J D amp Smaldino S E 1999 Instructional media and technologies for learning 6th ed Upper Saddle River NJ Prentice-Hall Sinatra R 1986 Visual literacy connections to thinking reading and writing Springfield IL Charles C Thomas Wileman R E 1993 Visual communicating Englewood Cliffs N J Educational Technology Publications http://folksonomy.org.uk/?permalink=1938 Sun, 18 Jul 2010 16:13:22 +1000 London Underground Victoria Line ceramic tiles http://folksonomy.org.uk/?permalink=1936 The Victoria Line that opened between 1968 and 1971 provided the opportunity to produce a new and consistent look across the whole line from the trains themselves to the stations and platforms All aspects of design were overseen by Misha Black the Design Consultant for London Transport 1964e1968 who previously had a similar role with British Rail He employed the talents of the The Design Research Unit DRU e a collective of designers artists and architects who designed all aspects of the VIctoria Line Each platform was designed with a very muted colour scheme described by some of the press at the time as the late lavatorial style 1 P58 The tiled designs in each seat recess provided much needed colour and decoration and gave each stop its own visual identity The results were a mixture of direct inspiration from the station name and references to historical details of the local area Ian Moore Design Assembly 3 May 2010 Fig 1 Stockwell by Abram Games - a semi-abstract swan representing the nearby pub of the same name http://folksonomy.org.uk/?permalink=1936 Wed, 14 Jul 2010 21:51:38 +1000 SMS Sugar Man the first feature film shot entirely on a cell phone http://folksonomy.org.uk/?permalink=1935 Aryan Kaganof s SMS Sugar Man has either the dubious or celebratory distinction - depending on your point of view of these kinds of things - of being the first feature film shot entirely on a cell phone specifically the Sony Ericsson W900i Given the film s strong sexual content Sony probably won t be championing the film any time soon But in their absence I will To Kaganof s grand credit the technique in which the film was shot never comes across as being gimmicky The majority of the movie is shot as any traditional movie is shot despite the unique camera being used Every once in awhile we do get a direct POV shot from one of the characters holding his or her own camera but this is used very sparingly and is thus unobtrusive Scenes are mostly lit and executed as if filmed with a traditional camera What s most surprising about the movie is that one might presuppose - or at least I did - that it would be comprised of mostly quick cuts I don t own a cell phone with a camera but I had assumed one of them could only hold small files for short scenes Against expectation Kaganof comprises SMS Sugar Man with fairly longish shots and gives the film a very lyrical tempo Mike Everleth 17 November 2008 http://folksonomy.org.uk/?permalink=1935 Sun, 11 Jul 2010 11:56:24 +1000 Tagtool a collaborative performative visual drawing tool http://folksonomy.org.uk/?permalink=1934 The Tagtool is a performative visual instrument used on stage and on the street It serves as a VJ tool a creative video game or an intuitive way of creating animation The system is operated collaboratively by an artist drawing the pictures and an animator adding movement to the artwork with a gamepad The design achieves virtually unlimited artistic complexity with a simple set of controls which can be mastered even by children The project is coordinated by OMA International Our approach is that all knowledge acquired within the Tagtool project should be shared We are inspired by the open source movement and believe that it is also relevant for the digital arts OMA International Austria Fig 1 Hagleitner Krenn Kermer Rieger 2008 Tagtool 039 short video documentary http://folksonomy.org.uk/?permalink=1934 Fri, 09 Jul 2010 11:17:31 +1000 Historypin annotate your spaces with your personal snapshots http://folksonomy.org.uk/?permalink=1933 http://folksonomy.org.uk/?permalink=1933 Thu, 08 Jul 2010 19:06:21 +1000 Martin Klasch Weblog of vintage design ephemera http://folksonomy.org.uk/?permalink=1928 http://folksonomy.org.uk/?permalink=1928 Fri, 02 Jul 2010 15:14:38 +1000 Portfolio for Video Game Environment Artist Philip Howlett http://folksonomy.org.uk/?permalink=1926 The Second City is a 1930 s Chicago inspired street scene This was created for a client who was looking for a proof of concept with a view to presenting it to games publishers All assets were modelled and textured by myself from an extensive catalogue of reference photography This is a fly-through video recorded in Fraps straight from the UDK viewpoint Breakdowns of meshes and lighting can be seen Thanks to Robert Antill for the work he did in After Effects on this Philip Howlett http://folksonomy.org.uk/?permalink=1926 Fri, 02 Jul 2010 11:29:54 +1000 The Talking Newspaper http://folksonomy.org.uk/?permalink=1925 This vivid account of how sound and action reels are made lays bare for you the secrets of a new industry Popular Science Monthly Aug 1930 http://folksonomy.org.uk/?permalink=1925 Fri, 02 Jul 2010 00:43:06 +1000 Synesthesia as one of the effects achieved by hypermedia http://folksonomy.org.uk/?permalink=1924 Synesthesia is a central conception in Marshall McLuhan s exploration of the relationship between media culture and the human sensorium Jay David Bolter claims synesthesia as one of the effects achieved by hypermedia However McLuhan s notion of synesthesia as the simultaneous interplay of the senses in a ratio fostered by the particular medium or media involved is missing in the theoretics of hypermedia which relegates all sensory phenomena to visual terms and overlooks the interplay between orality and literacy Research into synesthesia in art culture language and cognition supports McLuhan s conception of it as the normal process by which the brain reaches a new equilibrium when one of its functions is outered in a technology While hypermedia thankfully falls short of mimicking natural synesthesia interactive multimedia and virtual reality systems attempt to provide a false synesthesia that threatens the role of art and culture in achieving sensory balance James C Morrison 2000 Morrison J C 2000 Hypermedia and Synesthesia Media Ecology Association 1 http://folksonomy.org.uk/?permalink=1924 Tue, 29 Jun 2010 01:39:09 +1000 The concept of the craftsperson has moved far from the worlds of material practices http://folksonomy.org.uk/?permalink=1921 Richard Sennett s seminal work on skills in society is an authoritative reference to this research Sennett 2008 His book asks two key questions What are skills and what are the ways in which skills improve He shows that there are three issues at the heart of what is involved in becoming a craftsman someone who posses skills today That the concept of the craftsman has moved far from the worlds of material practices Nowadays it includes computer programmers but there is continuity between those who worked with their hands in the physical world in the past to those who work in for example the virtual world today He argues skills are talked about and understood in a very narrow way and there is a limited sense of what we mean by being skilled Robert Young Elizabeth MacLarty Kathryn McKelvey Sennett R 2008 The Craftsman London Penguin Books Young R E MacLarty et al 2009 The Design Postgraduate Journeyman Mapping the Relationship between Design Thinking and Doing with Skills Acquisition for Skilful Practice International Association of Societies of Design Research http://folksonomy.org.uk/?permalink=1921 Fri, 25 Jun 2010 18:00:26 +1000 Looksley s Line Up hidden picture 3-D diorama http://folksonomy.org.uk/?permalink=1914 In this unique take on hidden picture games you ll move the Nintendo DSi system to change your view of various 3-D dioramas Peer deeply into the scene as you shift the system watching as layers within the diorama move to reveal previously unseen letters and objects As you collect these letters and objects you ll meet new characters and spell words that will open additional stages with more sets of hidden items to find Particular stages contain secret pictures offering your observation skills an even greater test Nintendo http://folksonomy.org.uk/?permalink=1914 Sun, 13 Jun 2010 09:35:41 +1000